![]() ![]() With all these uniqueness for an FPS created in the modern times, you would expect the game to be fresh and fun right from the get-go. Hard To Start, Slow To Catch On, Overtly Addictive When Persist In fact, shooting them from far is my preferred way of eliminating hordes of enemies one by one, as without a 3D plane of movement, fighting off large hordes is usually very challenging. It is entirely possible to go within weapons range of them and shoot them from afar without them even noticing your presence. One thing to note is that enemies can be very “short-sighted”. You shoot at enemies and melee them while they are near to you. Other than that, everything is quite conventional FPS. Such features really made a difference in the game’s gameplay. Perma-death might also be a key innovation in the game’s genre, forcing you to restart everytime you die instead of creating checkpoints in the level which might respawn. No two replays are ever going to be the same. The game’s levels are procedurally generated. Still, it is not as if the game did not bring any innovations to the table as it takes stuff out. It is not dual wielding in the most absolute sense, you’re still holding two weapons at once. Players will be happy to note that dual wielding is sort of not cut in the game, the L button controls your range weapon while simultaneously you are also holding a melee weapon which can be triggered with the R button. Just like old times as well, two-weapon limit is also removed, meaning you can hold as many weapons as your inventory allows too and you will find yourself switching around different elemental weapons as your different element ammo depletes. The game is so “back to basics” that it does not come with freelook, meaning that your aim is only confined to the x-axis, you can only look left and right. ![]() It is almost as if Stately Snail looked at today’s FPS and said that they did not need all these fancy schmancy features. GameplayĪs I’ve surmised in my opening introduction, One More Dungeon is a first-person shooter that takes years of FPS innovation and throws it out of the window. Can one actually strip all these commonplace features from a First-Person Shooter(FPS) and still make it good, can One More Dungeon actually do it? Read on to find out. First-Person Shooters have come very far since their creation with the freelook in 1994 Bungie’s Marathon, to 3D in the mid to late 1990s, and then online multiplayer in the age of the internet. ![]()
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